Since then, numerous experimental cell transplantation strategies have produced regeneration and partial recovery ( 2– 7). Pioneering work in cell therapy began in the late 1970s when Aguayo’s group showed that peripheral nerve grafts promoted regeneration of CNS axons ( 24) and Reier’s group showed that grafted fetal spinal cord supported regrowth of host axons ( 25). As discussed below, experimental cell transplantation strategies have generally been more effective in the subacute stage compared with the acute stage or the chronic stage, characterized by glial scarring and other inhibitory factors.Ĭell therapy is a promising strategy for SCI, and preclinical models demonstrate that cell transplantation can ameliorate some secondary events through neuroprotection and also restore lost tissue through regeneration. SCI is classified depending on the time elapsed from the initial injury: acute, within several days of SCI subacute, one to two weeks after injury or chronic, four weeks or more after injury. Some experimental rat models of SCI reproduce the typical pathology of human SCI, including the extradural compression, contusion, and crush models in rats ( 23). These and other cells secrete extracellular matrix and inhibitory molecules, such as chondroitin sulfate proteoglycans (CSPG), which compose the glial scar, resulting in a physical and chemical barrier to regeneration. In the subacute and chronic phases, a fluid-filled lentiform-shaped cavity or cyst forms in the center of the cord, with surrounding hypertrophic astrocytes and macrophages. Oligodendrocytes and neurons die, resulting in axonal demyelination and disruption of synaptic transmission. The primary and secondary injury mechanisms involve edema, hemorrhage, inflammation, apoptosis, necrosis, excitotoxicity, lipid peroxidation, electrolyte imbalance, ischemia/vasospasm, and blood vessel occlusion. The diagram shows a composite of pathophysiological events occurring after SCI, including the acute (e.g., edema and hemorrhage), subacute (e.g., inflammation), and chronic (e.g., cavitation) phases. However, neuroprotective agents alone may be insufficient to promote repair in major SCI where there is extensive tissue loss. Other neuroprotective agents with promising results in experimental animals are now being investigated in clinical SCI trials, including riluzole, a sodium channel blocker, and minocycline, an antiinflammatory agent ( 1, 18). Many SCI centers have stopped using steroids ( 17). Methylprednisolone demonstrated some neuroprotective effects in early experimental and clinical studies ( 15, 16), but its use is controversial because of limited efficacy and harmful side effects. Currently, there is limited pharmacotherapy for SCI patients. Acutely injured patients often require intensive care monitoring to treat cardiovascular instability and respiratory insufficiency. Acute treatment often involves surgical management, such as decompression, spinal stabilization, or realignment of displaced vertebrae ( 14) to prevent further injury from impingement on the spinal cord. The ASIA Impairment Scale (AIS) ranges from A to E, where A is a complete SCI and E denotes normal sensory and motor function. This review builds on several excellent previous reviews ( 2– 8) and discusses the incidence and pathophysiology of SCI as well as the key experimental and clinical stem cell strategies for SCI.Įpidemiology, etiology, incidence, and prevalence of SCIĪssessment of therapy in patients has improved markedly due to the development of the American Spinal Injury Association (ASIA) grading scale and quantitative scores of sensory and motor function now used worldwide to assess the severity of SCI and response to treatment ( 1). Stem cell therapy offers several highly attractive strategies for spinal cord repair, including replacement of damaged neuronal and glial cells, remyelination of spared axons, restoration of neuronal circuitry, bridging of lesion cavities, production of neurotrophic factors, antiinflammatory cytokines, and other molecules to promote tissue sparing and neovascularization, and a permissive environment for plasticity and axonal regeneration. Unfortunately, neurological recovery is limited, and most SCI patients still face substantial neurological dysfunction and lifelong disability. Current treatment includes surgery to decompress and stabilize the injury, prevention of secondary complications, management of any that do occur, and rehabilitation. Despite major advances in the medical and surgical care of SCI patients, no effective treatment exists for the neurological deficits of major SCI ( 1). Spinal cord injury (SCI) is a devastating condition, with sudden loss of sensory, motor, and autonomic function distal to the level of trauma.
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Level up Yuumi 6 times to guide her search for Norra Support units with Yuumi's powers of protection 40 times STARTĪttach units to allies 25 times and whisk them out of danger Ready to wreak total carnage on the battle bosses? Complete each chain to earn Arcade Tokens and an event-exclusive icon every week of the event. Start an attack 40 times to get your blood pumpingĪttack with Fae units 40 times for a bit of magical funĪttack with at least 4 units at once 50 times Summon more than 1 unit in a round 20 timesĮnd 25 rounds with more units than your enemy See 5 or more units die in the same round 30 timesĭeal 25 or more damage in a round 2 times Heal damaged allies 40 times and come back stronger Slay 15 enemies with Piltover & Zaun units Start attacks more than one time in a round 6 timesīlock with units that have 5+ attack or health 30 timesĭraw more than 1 card in a round 16 times to stock upĭeal 80 Nexus damage to thwart Veigar's plansĮnhance a unit with 8 different buffs at the same timeĬHAIN 2 (Unlocks at Event Pass Level 13) QUESTĬountdown or destroy 25 Landmarks to earn a high score Raise the attack of allies in play, in hand, or in deck 10 times Play 20 units with equal attack and health Start an attack in the battle for Arcadia 10 times NOTE: Chain 2 unlocks once you reach level 13 of the Event Pass. You'll need a killer instinct to get through this gauntlet! Charge through these Chained quests one after the other for a heaping handful of Arcade Tokens. No combo breakers here! Repeat this quest throughout the event to rack up Arcade Tokens. You've gotta go fast if you want to save Arcadia! Purchase a Premium Event Pass before March 2 to unlock access to the Early Bird Quest for a chance to earn a Rare Prismatic Chest. QUESTĬlaim the level 3 Event Pass reward and defeat Veigar to save Arcadia!Ĭlaim the level 29 Event Pass reward and defeat the diabolical Final Boss Veigar to stop him once and for all!įinal Boss Veigar Skin (Premium Event Pass Required) Free Event Pass holders will receive 10 Arcade Tokens once Final Boss Veigar is defeated. PLEASE NOTE: The Premium Event Pass is required to earn the Final Boss Veigar Skin. Will you punch out Final Boss Veigar, or suffer a fatality at his hands? Once defeated, Veigar will rear his tiny head once more at level 29 for a final fight. You can also reach Veigar through the Path of Champions world map by visiting Piltover & Zaun. Clicking the button will bring you to the Path of Champions, where Veigar's minions and Final Boss Veigar himself await. Once you claim your level 3 Event Pass reward, the FIGHT VEIGAR button on the EVENT page will unlock. The vile Veigar and his menacing minions are on a rampage! As you level up your Event Pass, you'll have a chance to become the Arcade World's defender - stop Veigar, or it's game over! While Friend Challenge and AI wins won't count toward your Event Pass, they still count toward the quests listed below. Remember-only PvP wins count toward the first win of the day reward, not wins against friends or AI. You'll be rewarded 2 Arcade Tokens for your first PvP win of the day. (Available after defeating Final Boss Veigar)Įvery first win of the day and Arcade Battle event quest you complete earns you Arcade Tokens, bringing you one step closer to defeating Veigar! Use the Tokens you earn to level up your Event Pass and get free rewards along the way. Looking to score a critical hit? Upgrade to the Premium Event Pass for 975 Coins for access to all the rewards the Arcade Battle Event Pass has to offer. Play games and complete event quests to earn the Arcade Tokens needed to unlock free rewards. Throw on your afterburner, get your rockets ready, and blast through the midway with the Arcade Battle Event Pass. Do a barrel roll over to the patch notes for more information. Do you have what it takes to stop his perilous plans, or will it be lights out for Arcadia? Join the Arcade Battle from Februat 10:00 AM PT through Maat 10:00 AM PT. Veigar's dreams of domination are the stuff of nightmares for the citizens of Arcadia. I can't talk to the quality as it's not something I've used, but it does seem to be positively reviewed. They offer a pathway for learning Cinema but it is very expensive. There's also a new class by Lilly Singh - Social Media Storytelling: Īs an alternative, and for those who want structure, check out School of Motion. If you were thinking of signing up for a year, here's 30% off yearly membership with Skillshare! CG Shortcuts (looping and concepts) : /AoWxoN Patrick Fowley (awesome sci fi stills) : /kj0Dj3 Visual Don (looping city animation) : /PDVyN Patrick Fowley's stills rounded out my portfolio with some more interesting pieces and I used CG Shortcuts animations as part of that first job. The animations from Visual Don taught me techniques for looping visuals, which was what I was first hired to do. While YouTube is fantastic, Skillshare was absolutely instrumental in getting me my first motion graphics job. It is by far, the best value for money you'll get : /n1X2B9 Definitely start here if you're looking at Skillshare! He's probably my favorite creator on the platform, super friendly and his content is incredibly thorough. Visual Don has an 8 hour beginner class for Cinema4D. It's cheap, accessible and so full of fantastic content it'll keep you busy for months. Once you've gone through the YouTube content, and you're ready for some more advanced content. EJ is a professional teacher and it shows in his content. Dave presents very well and has some really unique tutorials that are very accessible for beginner and intermediate Cinema 4D users.Įyedesyn : If you're looking for some slightly more advanced (but unique and informative) projects to tackle, this is where I'd head. Theo is very beginner friendly and it's been fascintating seeing his channel grow as he expands his Cinema 4D knowledge.ĬG Shortcuts: Concepts and short projects, 10/10. Theo Kerr: New kid on the block, very thorough and informative. His YouTube channels are also excellent value as well. He has an 8 HOUR intro to Cinema 4D covering all the foundations. Don is the god of Skillshare content for Cinema 4D. Very vibey.ĭon Mupasi : Beyond legit, super cool sci fi animations. Very high production value and top tier content. Very information dense videos that are immaculately edited. Best Free Resources for learning Cinema 4D - YouTubersĪndrey Lebrov: My personal favorite. Head over to YouTube and check out this absolute goldmine of free Cinema content. It's extremely thorough, you learn a tonne and it's by far the best value you'll get out of a Skillshare class. It's on Skillshare, so it's paid but my god, do I WISH I'd had this when I started. I'd also highly recommend Don Mupasi's 8 hour intro to Cinema4D class. The foundational course is much more comprehensive and up to date than Greyscale Gorilla's which is all the way back on R14. It's created largely by EJ from eyedesyn and is top quality. The No BS Learning Guide Start hereĬineversity offers some excellent content for free once you have Cinema. When I saw you could create some pretty jaw dropping stuff fairly easily, I bit the bullet, downloaded Cinema and got started. That led to me looking at a tone of tutorials, finding inspiring YouTubers like Andrey Lebrov and Don Mupasi. I was merely curious as to how difficult it was to create these amazing animations and still frames. You may have seen some posts on Instagram and thought 'oh my god that's so cool, how did they do that?'. Ok, so you're interested in learning Cinema4D.
Want to learn more about sandals with arch support? Look no further! PTTD pain is usually also felt in the back of the calf muscles and inner ankles, and gets worse during activities such as running. This can leave the arches unsupported and cause pain. PTTD is caused by an injury or inflammation of the posterior tibial tendons, which connect the inner parts of the feet to the calf muscles. Posterior Tibial Tendon Dysfunction (PTTD).Cavus foot can also lead to foot instability, making you more prone to ankle sprains and other injuries. Other than arch pain, cavus foot is also associated with calluses, claw toe, and hammer toe. It is often caused by a genetic predisposition, or a neurological condition such as a stroke or cerebral palsy. Overpronation can cause arch pain, as well as knee, hip, or back pain, and corns and calluses.Ĭavus foot leads to high arches. This, in turn, causes the feet to roll inwards and onto the arches, flattering the feet. People who overpronate strike the ground first with the outer edges of their heels. Sometimes referred to as flat feet or fallen arches, overpronation is caused by walking style. Plantar fasciitis can be particularly painful in the mornings, as the plantar fascia ligaments contract at night while we sleep. These ligaments can become inflamed and sore due to overuse or an injury, causing arch and heel discomfort. The plantar fascia ligaments run at the bottom of the feet, from the heels to the toes. Here are just some of the most common causes of arch pain. Whether you lead an active or a sedentary lifestyle, arch pain can be a problem. WellnessĮnjoy wellness fairs and agency-wide fitness challenges and events. We offer paid time off and holidays, and make available flexible work schedules, family leave and a child care center. We believe our employees should have the time and flexibility to devote to their personal priorities and interests. Educational reimbursement, professional development, certification programs and onsite trainings give you paths for advancing your career. We’re committed to our mission and each other’s success. And we offer a pension plan, which is a truly exceptional benefit these days. Save for your future through retirement plans such as 401K and 457. Metro will cover a significant portion of your health care premiums. We offer a range of high-quality medical, dental and vision plan options as well as health care spending accounts for you and your family. Our generous packages are designed to support the well-being, financial stability and families of our employees in meaningful ways. The company made a net loss of R5.6 million for the 12 month period of the financial year ending June 2011.Ī simple mathematical equation would prove that instead of a sustainable model that the remodeling hopes to achieve, the effect of an increased salary bill and the inability to cross subsidize less financially sustainable routes will have an increased fee per kilometer of between R42 and R45 on the future of this new Metro Bus model.In addition to paying a competitive salary, we believe in offering an unmatched range of benefits. This increased loss in spite of rescheduling of services, the removal of 42 old buses from the fleet and 40 less drivers which actually should have further decreased the operational and maintenance budgets of the entity. It has also come to light that Metro Bus has been running at an increased loss of R14 million between September 2011 and January 2012. This will contribute to an overall sustainable viable private company with increased black shareholding. Cross subsidy of the longer less profitable routes will further decreased the required fee per kilometer rate. This would ensure driver loyalty, especially in terms of the bargaining council and salary bills. The rest of the company can be sold as a company composed of the city's own requirements in terms of BEE scoring. The Democratic Alliance will lobby and strongly recommend that the entity be sold in its entirety to a single company with a 30% driver share option that can be funded from their pension contributions if they so wish to do. Currently the Metro Bus service operates on a per kilometer fee of R35 while the National Department of Transport norm is a fee of between R22 and R25. Metro Bus drivers earn around R14 000 a month compare to the R8 000 per month of drivers of the city's own BRT project. More than 60% of the Metro Bus operational budget gets spent on salaries compared to the 30% of a private company such as PUTCO. This additional cost would bring about a phenomenal increase in the operational budgets. An inflated salary bill can be expected as this will now have to include 4 x managing directors, 4 x financial officers, 4 x HR managers, 4 operational managers and 4 times the number of support staff. They will operate on existing Metro Bus routes to run a company on a fee per kilometer subsidy. In terms of this model the four companies (3 x bus and a maintenance company) will be owned by the bus drivers, maintenance staff, private stakeholders (including taxi operators). The depots will not all be running an equal chunk of the existing service and it will be determined by the routes that are currently operational and linked to that depot. Not all routes are equally sustainable therefore we currently do have cross-subidisation for longer less viable routes. In the ideal world this would be an ideal concept, but unfortunately, the economies of scale just do not permit and in the long run this doesn't make the companies economically viable. The companies would be subject to a service level agreement with penalty clauses to protect the COJ failure to deliver on their agreed mandates. The city will subsidize the entity by paying a fee per kilometer subsidy to the companies. The fourth company will assume all responsibility for the maintenance of the three fleets. The unbundling of Metro Bus into four companies, will be linked to the three existing depots namely, Milpark, Roodepoort and Village Deep. The mayoral committee resolved in its meeting on 13 October 2011 that Option 2, that speaks to the unbundling of the entity, is the best future option for Metro Bus. Nico de Jager says 60% of operational budget spent on salaries, compared to 30% for PUTCOĪ Future Options Study on the future of Metro Bus commissioned by the City of Johannesburg came up with a number of proposals early 2011. Android mode in Processing enables us to create apps for Android phones and tablets-we'll use this mode throughout the book. Processing comes with three modes that let you create applications for different devices and operating systems: Java mode lets us create standalone applications for GNU/Linux, Mac OS X, and Windows. With more than 150 libraries expanding the Processing core, as well as the possibility to extend it with Java and Android classes and methods, it is a simple yet powerful language to work with. You'll learn how to create advanced Android apps using Processing, a widely popular open source programming language and environment that is free to use and was designed for learning the fundamentals of programming. Along the way, we'll spark new app ideas for you to explore in the future. We'll consider Android phones and tablets as universal sensors, processors, and remote controls in the context of this book, and we'll create projects that go beyond the typical app. You'll put them to work creatively to make your Android apps more useful, usable, and exciting. You'll create sophisticated graphics and user interfaces in no time, and you'll develop a range of projects that build on the hardware sensors, cameras, and networking capabilities of your Android device. This book explores the cutting-edge hardware and software features that are built into Android phones and tablets today. You’re a sheriff, a Marshall, an Agent, or even a Texas Ranger. You are a spiritual warrior for your tribe or the local healer. You are a warrior in one of the two established Indian Nations or one of the less recognized or organized tribes. It has shown you how to access strange powers and even play a hand of poker or three with the Devil himself for some extra power.Īs a stranger in a weird land, what drove you here? Maybe you were seeking your fortune or running away from your old life. Hoyle’s Book of Games is more then just a games manual. Sometimes you find a long con to run where you can put down some roots. But do they want to be discovered?Īs a con man, you’re forced to travel from town to town. While the West is rapidly closing, with the supernatural events of the last few decades there are places to go to and things to discover. But there is more to you then your night job. You wander from town to town, what are you running away from? Probably yourself. You deserted the Army, either the North’s or the South, probably during the War. Your a farmer, trader, craftsmen driven by circumstance to survive no matter the cost. Whether you’re an Asian immigrant or learned from a Master in San Francisco, you can use your chi to supernatural levels. Lots of folk have escaped the law, you hunt them down for money. You are a pious person who can perform miracles. But if you’re not sure or need some inspiration, the following concepts are suggested: Concept If you have an idea who your character is or will be, then skip right over this step. Picking your character concept is not necessary. However, you skip picking a Race because in Deadlands, we’re only human. However, his rule ended in 1880 when a great flood ravaged the City and he was last seen in his black-granite temple as the floor waters rose over its spire.Ĭharacter creation follows standard (mostly) SWADE model. Grimme established a theocracy in the city-state of Los Angeles. However, in the power vacuum created by the war of the North and the South, new republics and nations arose in the Americas. The Confederate States fall soon after General Lee surrenders to General Grant at Appamattox later in 1871. The Civil War did not end until 1871 after a Northern victory at the Battle of Washington. With the Civil War stretching on, it was interrupted by the Great Quake of 1868 that shattered California, letting the Pacific ocean flood its interior. If you have the released version and your book is different then what I have here, use the book you’ve got! The Weird West As of the time I’m posting this Article, I’m working off of Pre-Release version 2.0. Please note: I’m working off of the Pre-Release Version here given to higher-pledge level Kickstarter Backers. Your purpose and mission is up to you and your Marshal (Game Master). Your characters are ex-soldiers, deserters, lawmen, bounty hunters, merchants, gamblers, native shaman, servants of the Almighty, mad scientists and keepers of ancient Eastern traditions.
Keep reading this article to get to know how you can Download and Install one of the best Adventure Game LIMBO for PC. For returning players, this version offers a console-quality but portable Limbo that will captivate just as much as it did in 2010.Looking for a way to Download LIMBO for Windows 10/8/7 PC? You are in the correct place then. The game offers even more value for gamers who love looking into the DNA of the current console scene, and seeing the roots of so many trends we see today. It's masterful in both it's atmosphere and puzzles, even if its trial and error nature could get annoying for newcomers. Gamers who have not yet played Limbo but are fans of puzzle platformers should definitely pick up this title on Nintendo Switch. Like with the iOS, Android, and PS Vita versions, the inherent portability of Limbo on Nintendo Switch is a plus, as the game can become super enthralling when played in the dark with a pair of headphones. I never ran into any glitches or frame rate issues, and only experienced one seemingly random crash that wasn't much of a set back due to Limbo's frequent checkpoints. The Nintendo Switch port is competent too. "Gamers who have not yet played Limbo but are fans of puzzle platformers should definitely pick up this title on Nintendo Switch." While this may sound too short for some, the length means every part of the game is highly polished, thought out, and intentional. Limbo is so concise that almost every part of it sticks you, even after the boy's journey concludes. Limbo is a short game too and should take no more than four hours for most to beat. One could say that seeing the boy constantly die feeds into the game's macabre nature, but that's not really the case if it's at the cost of frustrating design.įortunately, these instances are few and far between, and this is barely a problem for those who are picking up the game once more like me. A majority of Limbo's puzzle and level design is genius, but these few instances might drag the experience down for new players. I'm not trying to pan the game's difficulty rather, I wanted to highlight the instances where new players must die in order to get a full grasp on the current situation. While most of these situations are cleverly designed, there are a few instances where puzzles will blend into the environment due to the game's art style, so players will likely die a few times before they understand what to do. For those who don't though, Limbo's puzzles are very trial-and-error heavy. I've played the game multiple times, so I consistently remembered what I had to do to progress. This is one point of contention I could see new players have with Limbo. There are several different ways for players to be maimed, dismembered, stabbed, and crushed by both the environment and the scarce but frightening enemies, and even experienced players will still occasionally slip up and miss the occasional jump or step in a bear trap, leading to the boy's disturbing demise. Though its animations are relatively simple, Limbo can be a quite grim game at times, especially if the player is consistently messing up. Even though there is a slight intentional delay to jumping, precision is still crucial, and deaths can be quite grisly. While the late game mixes things up with complex water or physics-based puzzles, most of Limbo will have players moving, activating, jumping on, or manipulating specific objects to progress within this melancholy world. While some of the game's situations could seem a bit more standard nowadays, these same puzzles trailblazed at the time of release, and still hold up today. The game has you jumping, pushing, and pulling in a variety of different ways to solve puzzles. Limbo is one of the main titles responsible for the influx of puzzle platformer games in recent years. Coupled with the sound design, which is mostly ambient but extremely effective, Limbo is an experience that will stick with you long after its brief credits roll. It's able to display so much with just black, white, and shades of gray. The game's art style is striking and memorable to this day, and has inspired many copycats in the years since its initial release. Limbo's visuals and sound design also add a lot of to the experience. This was an early example of an indie game that opted to tell a interesting story via purely visual means, and has inspired several other games to do the same since. That being said, Limbo still manages to be captivating emotionally, with an ending that leaves a lot up to interpretation. The vague but intriguing plot is told through the game's silhouetted environments and the extremely rare pantomime. This game follows the story of a boy looking for his sister, though nothing is explicitly shown or told to the player. " Limbo still manages to be captivating emotionally, with an ending that leaves a lot up to interpretation." But all is far from what it seems…īeyond a Steel Sky is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic game world that responds to-and is subverted by-the player’s actions. But the trail has led you from your community of desert wasteland dwellers, to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.įortified and impenetrable, it is a utopia in which people live happily under the surveillance and control of a benign AI. A child has been abducted in a brutal attack. Think Stardew valley, terraria, and even early Minecraft.You are Robert Foster. Usually self-published or published though a smaller publisher. Very limited budget, with either no or few financial backers. Usually release their games though a big publisher.Ī= 1 to 8 people, usually about two or even one, these are “indies.” Might be some guy in his garage making a game in his spare time, or a few people just trying to make their dream game. These are the “big dogs” when it comes to gaming.ĪA=Smaller team (usually 20-60 ish), a set/limited backing, have a set physical game development studio, have multiple employees, games have a more limited scope and smaller development time due to smaller size of team and limited resources. They can self and usually will self publish. Think Bethesda, Project Red, Valve, and from software. With a large amount of backing, and large dev teams. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creeschĪAA = Really big studio, high amounts of marketing, generally a high quality big cost product./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions. |